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Mick Hazelgrove wrote:
>
> Yes I am aware of that but I found that it was quite hard to control. Much
> easier if there was one finish for the whole texture.
And quicker, because currently, if you use a texture-map, the pigment,
normal and finish are calculated more than once for each pixel.
If finish was at the same level as texture, the "underlying" texture
would be calculated just once, no matter the complexity of the "finish
map".
Fabien.
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